![]() One odd thing I noticed, sometimes when running the game in the PIE, using the d-pad or left thumb stick seems to be changing focus in the Unreal editor itself, i.e. I even tried a solution I found using a gamepad emulator with no result. I’ve reinstalled both versions of the engine from scratch, cleaned and recompiled from Visual Studio, and double checked the DefualtInput.ini has the axis mappings. I’ve tested it with several wired Xbox controllers with the same result. I’ve tried this in UE 5.0.1 and UE 4.27.2. I’ve verified that the XBox One controller works in Steam and other games, but unresponsive in Unreal. ![]() ![]() When adding the gamepad axis mappings in the SimpleShooter course, Unreal doesn’t seem to be capturing the inputs from the gamepad when launching the game in the viewport, standalone, or in a packaged game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |